Junior programme
Build · Explore · Create
Early exposure to robotics concepts through play-based and activity-driven learning.
A complete hands-on programme: student books, learning kits, teacher training and continuous academic support, built on a class-by-class curriculum.
Our Robotics & AI programme helps students become creators, innovators and problem solvers. Through hands-on projects and real-world challenges, they build 21st-century skills that go beyond textbooks.
Every school receives age-appropriate learning kits with the books, and can add more kits whenever needed.

Design, build and program robots.
Understand AI concepts through activities.
Learn to code using block-based and text-based tools.
Apply engineering principles to real problems.
Build logical thinking and analytical skills.
Encourage creativity, curiosity and innovation.
Build · Explore · Create
Early exposure to robotics concepts through play-based and activity-driven learning.
Design · Code · Innovate
Advance to coding, AI concepts and real-world problem solving with exciting projects.
Grade-wise book pricing is shared with each school individually. Book a consultation and our team will send you a detailed proposal.
Each class builds from exploring and making towards coding, AI, connected devices and integrated projects. Every book has 10 chapters, supported by teachers’ handbooks with lesson plans and project details.
Notice patterns, investigate everyday science, make simple models and explain observations.
Learn components, plan circuits, simulate and code outputs, then test and improve designs.
Connect AI, sensors, code, wireless systems, apps and robotics projects to solve problems.
Tap a class to see its chapters, learning outcomes, skills and hands-on highlights.
Recognise robots, their parts and guided AI tools; explore shapes, directions and everyday science; investigate simple forces and materials; build low-voltage circuits, an electronic card and introductory models.
Use guided AI tools to plan a visual story; transform 2D nets into 3D forms; investigate solutions, magnets, static effects and solar energy; build simple circuits and robotics models.
Describe robot tasks and introductory AI; recognise components and build or simulate simple circuits; use basic design tools to create 3D models and modular robotics projects.
Train and test recognition models; identify circuit components and Arduino functions; code light, sound and input behaviours; create a 3D design and use modular robotics blocks.
Apply design thinking and data concepts; train and test machine-learning models; connect AI ideas to devices; simulate and code Arduino circuits; control servo, sensor and display outputs; prepare AI and 3D projects.
Plan and test ideas; relate AI to connected data; evaluate model predictions; build on circuit and coding skills with keypad and sensor inputs; prepare AI Vision and 3D projects.
Use the AI Project Cycle to train and evaluate gesture models; explore ESP32 and IoT control; integrate circuits, code, displays and sensors; develop mobile app interfaces and apply AI and 3D workflows.
Students learn on the same kinds of boards and software used by makers and engineers.
Download the full chapter-by-chapter syllabus progression for Classes II–VIII.
A computer science book series that schools can add alongside the Robotics & AI programme, covering block coding, animation and game development. Details on request.
Book a free consultation. We’ll show the books and kit in action and recommend the right model for your classes.